feat: Add defense multiplier

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VAC committed 2026-10-16 00:38:48 -03:00
1 parent 7d5115ded4
commit 73a90f47f1
7 files changed
+15 -3

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+1
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@@ -32,6 +32,7 @@ public static class Hotkeys
Toggle("Player", "GodMode", "God Mode", () => Settings.GodMode, v => Settings.GodMode = v),
Toggle("Player", "GhostMode", "Ghost Mode", () => Settings.GhostMode, v => Settings.GhostMode = v),
Toggle("Player", "DefenseBoost", "Defense Multiplier", () => Settings.DefenseBoost, v => Settings.DefenseBoost = v),
Toggle("Player", "AutoHeal", "Auto Heal", () => Settings.AutoHeal, v => Settings.AutoHeal = v),
Toggle("Player", "AutoMana", "Auto Mana", () => Settings.AutoMana, v => Settings.AutoMana = v),
new("Player", "FullHeal", "Full Heal", PlayerFeatures.FullHeal),
+2
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@@ -18,6 +18,8 @@ public static partial class Settings
[nameof(AutoManaAt)] = "Player.AutoMana.Threshold",
[nameof(BuffMinutes)] = "Player.Buffs.Minutes",
[nameof(GhostMode)] = "Player.GhostMode",
[nameof(DefenseBoost)] = "Player.DefenseBoost.Enabled",
[nameof(DefenseMult)] = "Player.DefenseBoost.Multiplier",
[nameof(Fly)] = "Movement.Fly.Enabled",
[nameof(FlySpeed)] = "Movement.Fly.Speed",
+2 -2
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@@ -23,8 +23,8 @@ public enum EspBoxStyle
public static partial class Settings
{
public static bool GodMode, InfHealth, InfMana, InfBreath, InfFlight, InstantRespawn;
public static bool AutoHeal, AutoMana, GhostMode;
public static float AutoHealAt = 40f, AutoManaAt = 25f, BuffMinutes = 10f;
public static bool AutoHeal, AutoMana, GhostMode, DefenseBoost;
public static float AutoHealAt = 40f, AutoManaAt = 25f, BuffMinutes = 10f, DefenseMult = 3f;
public static bool Fly, SuperSpeed, HighJump, NoFallDamage, LavaImmune, WaterWalk, NoKnockback, GravityFlip, ExtendedReach;
public static float FlySpeed = 12f, SpeedMult = 3f;
@@ -92,6 +92,12 @@ public static class PlayerFeatures
Player.tileRangeY = Settings.ReachY;
}
if (Settings.DefenseBoost)
#if TMODLOADER
player.statDefense.FinalMultiplier *= Settings.DefenseMult;
#else
player.statDefense = (int)(player.statDefense * Settings.DefenseMult);
#endif
if (Settings.GhostMode)
ApplyGhost(player);
+2
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@@ -20,6 +20,8 @@ public sealed partial class MainWindow
Group("Survival");
Toggle("God Mode", ref Settings.GodMode);
Toggle("Ghost Mode", ref Settings.GhostMode);
if (Toggle("Defense Multiplier", ref Settings.DefenseBoost))
Sub(() => Slider("Multiplier", ref Settings.DefenseMult, 1f, 20f, 3f, "x{0:0.0}"));
Toggle("Infinite Breath", ref Settings.InfBreath);
Toggle("Infinite Flight", ref Settings.InfFlight);
Toggle("Infinite Health", ref Settings.InfHealth);
+1
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@@ -13,6 +13,7 @@ public sealed partial class MainWindow
["Auto Heal"] = "Uses Quick Heal below the set health level. Waits for potion sickness to end.",
["Auto Mana"] = "Uses Quick Mana below the set mana level.",
["Ghost Mode"] = "Enemies stop chasing you. Bosses and some flying enemies still attack.",
["Defense Multiplier"] = "Multiplies your total defense.",
["Fly"] = "Move through blocks with your movement keys. Up or Jump rises; Down descends.",
["Gravity Flip"] = "Walk on the ceiling.",
["Lava Immune"] = "Also protects against hot blocks.",
+1 -1
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@@ -30,7 +30,7 @@ public sealed partial class MainWindow : Window
Open = true;
_pages =
[
new Page("Player", PlayerPage, () => Count(Settings.GodMode, Settings.InfHealth, Settings.InfMana, Settings.InfBreath, Settings.InfFlight, Settings.InstantRespawn, Settings.AutoHeal, Settings.AutoMana, Settings.GhostMode)),
new Page("Player", PlayerPage, () => Count(Settings.GodMode, Settings.InfHealth, Settings.InfMana, Settings.InfBreath, Settings.InfFlight, Settings.InstantRespawn, Settings.AutoHeal, Settings.AutoMana, Settings.GhostMode, Settings.DefenseBoost)),
new Page("Movement", MovementPage, () => Count(Settings.Fly, Settings.SuperSpeed, Settings.HighJump, Settings.GravityFlip, Settings.NoFallDamage, Settings.LavaImmune, Settings.WaterWalk, Settings.NoKnockback, Settings.ExtendedReach)),
new Page("Combat", CombatPage, () => Count(Settings.RapidAttack, Settings.AutoSwing, Settings.DamageBoost, Settings.NoManaCost, Settings.NoSpread, Settings.Aimbot, Settings.AutoAttack, Settings.KillAura, Settings.HitMagnet, Settings.FreezeEnemies, Settings.WeakenEnemies)),
new Page("Items", ItemsPage, () => Count(Settings.InstantBreak, Settings.InfItems, Settings.ItemVacuum, Settings.AutoFish, Settings.Sonar)),